Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded on the Harbor map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set all the settings to medium. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1680x1050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.
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Asus M3A32-MVP Deluxe
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Asus CrossHair II
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Gigabyte GA-MA78G-DS3H
Frames Per Second (higher is better)
The AMD 790FX comes out slightly faster here here when we're using a single 9800 GTX and the same CPU as the Asus CrossHair II Formula. The Gigabyte 780G lags slightly, but its processor and northbridge are slightly slower and the difference is almost the same as that between 790FX and 780a.
Publisher: Activision
Built on an updated version of id Software's
Doom 3 engine,
Enemy Territory: Quake Wars is a team-based first person shooter that recently obtained the title of being the first game to use John Carmack's megatexture technology: a single texture that spans the entire map.
ET:QW also makes use of many vehicles and large open areas which means the action in view can get really intensive in this team based shooter. It's also the only game in this suite that utilises OpenGL instead of the pretty much industry-standard DirectX API. We used the full retail version of the game patched to version 1.5.
We recorded a timenetdemo on the Valley level which lasts for several minutes during an online game – this used lots of the different graphical effects to create what we've deemed to be a fairly typical slice of action to stress the system. We also created a custom autoexec file that enabled ultra high video settings, over and above that of the standard in game "high", while soft particles was left disabled for the time being.
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Asus M3A32-MVP Deluxe
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Asus CrossHair II
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Gigabyte GA-MA78G-DS3H
Frames Per Second (higher is better)
Again the AMD 790FX is fractionally faster than the nForce 780a SLI MCP, however there's not much in it.
Publisher: Sierra
For our testing purposes, we used a full retail copy of the game and patched it to version 1.007, which includes a few fixes and some improved performance under DirectX 10. We used the "very high" present, and controlled anti-aliasing and anisotropic filtering via the advanced settings tab.
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Asus CrossHair II
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Asus M3A32-MVP Deluxe
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Gigabyte GA-MA78G-DS3H
Frames Per Second (higher is better)
The performance of the Asus CrossHair II Formula in
World in Conflict is surprisingly and consistently good, but only in average FPS not minimum where it dips to a stutterfest occasionally that closely matches that of the AMD chipests. It's more playable, but we'd still opt to drop it down a few notches to keep it smooth.
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